The interface helps the player keep track of every change in their character's condition, from an ordinary desire for a meal to the severity of open bleeding caused by cuts sustained in a recent fight.
HealthIcon
Description

Excellent
The character feels excellent.
0–12% damage

Good
Everything is fine, though it could be better.
13–37% damage

Normal
The character feels neither particularly well nor particularly bad.
38–62% damage

Bad
The character feels unwell.
63–69% damage

Terrible
Just a little more and the character will faint!
70–99% damage

Critical Condition
The character collapses and cannot move. The "Fight for Your Life" ability becomes available.
100–199% damage

Death
The character has joined their ancestors.
200% damage
StaminaIcon
Description

Full Stamina
The character is ready to run across every region of the peninsula without stopping for breath.

Slight Fatigue
A brief rest restores strength fairly quickly.

Severe Fatigue
The character is very tired. Movement speed is reduced.

Extreme Fatigue
The character is completely exhausted and collapses to the ground.
CleanlinessIcon
Description

Clean
The character's body is perfectly clean after bathing in a nearby river.

Slightly Dirty
A little dirt covers the character's body, but it is nothing serious.

Dirty
Although the character has accumulated a decent layer of dirt, being near them is still tolerable.

Filthy
The character begins to reek of sewage.

Overgrown Stump
The character begins to reek unbelievably strongly of sewage.
ManaIcon
Description

Empty Mana Reserve
≈0–17% The magic is gone.

Almost Empty Mana Reserve
≈17–33% Enough for a couple of simple spells.

Less Than Half Mana
≈34–50% Not bad, but too little for a battle.

More Than Half Mana
≈51–67% Enough to cast a good spell.

Almost Full Mana Reserve
≈68–83% Just a little more and there will be plenty!

Full Mana Reserve
≈84–100% Enough for any spell.
DrowsinessIcon
Description

Not Sleepy
The character is fully rested.

Sleepy
The character is tired and wants to rest in bed, and also begins to yawn. Sleepy eyes are visible upon examination.

Very Sleepy
The character can barely stay on their feet and is about to fall into a deep sleep. Movement speed decreases from time to time.
BleedingIcon
Description

Light Bleeding
The character has several small bleeding wounds.

Moderate Bleeding
The character has several bleeding wounds.

Severe Bleeding
The character has many bleeding wounds.

Critical Bleeding
The character has more holes than Swiss cheese!
HungerIcon
Description

Hungry
The character could use a snack.

Very Hungry
The character is tormented by terrible hunger. Movement speed is reduced.
ThirstIcon
Description

Thirsty
How about a cold glass of milk?

Very Thirsty
The character desperately needs a drink. Movement speed is reduced.
Running is a temporary increase in the player's speed that consumes stamina.
How It Works.
Conditions for Activating Sprint
The following conditions must be met for the character to start running:
Parameter
Default Value
Description
0.1 units
How often the system deducts stamina while running.
0.75 units
The amount of stamina damage dealt during each interval.
85%
If stamina damage exceeds 85% of the maximum, the character stops running.
x0.5
The speed multiplier applied when the character is exhausted.
Some bodies may turn into skeletons over time—for example, if a player leaves the server or their character dies. Holy salt can prevent this: the body will be consecrated and will not turn into a skeleton. A Merchant can also click themselves with the salt to replenish their curse level. Salt can be purchased from a Merchant or found in chests while exploring the island.
Water not only replenishes thirst and lets you wash your character; it is also dangerous. Spending several seconds in deep water can cause the character to die from suffocation.
A unique code assigned to each player. You can learn it by using Shift + LMB on a particular character.
What should you do if you have traveled far from the merchants and suddenly become hungry? Simply gather berries from bushes! Here are a few details:
Drops from a Bush
Item
Quantity
Grassfrom 6 to 9 pieces
Berriesfrom 0 to 1 piece
Poisonous Cherryfrom 0 to 1 piece
Cherryfrom 0 to 2 pieces
When you encounter a character from an enemy faction, a red marker appears above their head.
Every shield in the game absorbs a certain percentage of the damage received by the character. Once it has absorbed a certain amount of damage, the shield breaks.
Were you traveling alone and somehow fell into critical condition? All is not lost!
While in critical condition, the "Fight for Your Life" ability becomes available. Using it restores a certain amount of health; the amount healed depends on the "Vitality" attribute. It can be used once every 40 seconds.