A Bard. A wandering musician whose instrumental skill brightens an otherwise routine journey.
A Beggar. An unfortunate, foul-smelling soul left without a penny, but with hope of becoming rich in their heart.
A Priest. A traveling servant of God who shares the word of the Lord with anyone willing to listen and with the dispossessed.
A Wandering Mage. A mage who set out in search of adventure instead of working at the College of Mages.
Run the smithy, fulfill orders, and train your Journeymen.
Gather herbs, brew potions, and treat common folk for the plague (if one exists).
Free People are not attached to any faction; they live and act as they see fit. Every free person has the right either to join any faction or to remain independent and continue wandering in search of endless adventures and combat experience.
The most ordinary wanderer, roaming fields and forests in search of loot, glory, and money. The Traveler is completely free to choose a direction, since they alone are responsible for themselves. They can hire others or be hired by teams to pursue shared achievements.
Read more about this role: Traveler
Having heard of the adventures the region may offer, the Adventurer is always ready for an expedition. Like the Traveler, they are completely free in their choices and differ only in their starting equipment.
Read more about this role: Adventurer
A master instrumentalist, a wandering and mysterious musician. Able to entertain people both in large settlements and on treasure-hunting expeditions.
Read more about this role: Bard
Misfortune befell the Beggar, and after losing all possessions, they stopped attending to personal hygiene. They may beg for alms or set out on the road to earn a living and a bar of soap.
Read more about this role: Beggar
The word of God and the Bible bring light and hope to every believer. The Priest may deliver sermons, help travelers with their moral troubles, or bring "God's punishment to unclean and wretched lands."
Read more about this role: Priest
After completing their studies, the mage sets out in search of adventure and glory instead of working at the College of Mages. As a skilled and seasoned mage, they can hire on with squads and support them with spells.
Read more about this role: Wandering Mage
With trading skills and access to the trading hole, the Merchant is extremely important: the region has two shops, one in the north and one in the south, where goods can be traded and caravans organized.
Read more about this role: Merchant
An independent artisan who owns a smithy and fulfills various orders for weapons and armor.
Read more about this role: Blacksmith
A less experienced but no less ambitious young smith. Carries out the Blacksmith's assignments and learns the craft.
Read more about this role: Journeyman
A master of vials, test tubes, herbs, and flowers. You can fulfill potion orders or simply experiment with different variations.
Read more about this role: Alchemist
As the owner of an inn, helps travelers relieve their stress with a mug of fine alcohol or tasty food.
Read more about this role: Innkeeper
Runs a library that houses many different books. Can not only dust the books from time to time, but also write new ones.
Read more about this role: Archivist